To the north of the town is the Altar of Sylanna, which opens up the green seal.
Shortly after you take the town (or before, if they spotted you), one of the yellow heroes will come for you. Oh, well, beggars can't be choosers and it does mean money besides, you can level up your heroes in Diplomacy if morale becomes a problem for your Sylvan critters. When you arrive on the other side, move west and presto! you find a town (Eldam). He's not far away, so instead of going ashore near these gates, continue westward on the water until you reach a whirlpool. Quite close is the yellow player (the elf), and he will attack you if you get too close, so stay on the water when he's near.
#Heroes of might and magic 3 walkthrough series
As the path turns north again (meaning you can go no further east), you will come across the series of magical gates that need unlocking. As you keep moving east (you have to), you'll find a dwelling. As you follow the coast to the north, an elf will spot you. Flotsam is not easily spotted, so keep an eye out. If you win, you might get some back through necromancy, but even then it's important to conserve your troops as reinforcements aren't readily forthcoming. Fight neutrals when you can (and pick up those who will join you), but try losing as few as possible. Start sailing and split up one hero goes to the north and one to the east.
This walkthrough will therefore speak of that approach, but you're welcome to try the other.Īnyway, let's get started. I, however, used a different approach: take the Sylvan towns, beat their heroes into submission and take control of the whole map. You do have some difficult fights near the end, though. I'm pretty sure you can do all of this (find the altars, unlock the seals, enter the portal, sneak into the angelic reliquary and run back out as fast as you can) the sneaky way, by running and dodging the roaming Sylvan heroes. Once you're through, you are taken to another level and the mission is to sneak your way in with your heroes. To get to it, first you have to visit several altars to unlock the seals. What you're supposed to do is gain access to a portal, which is in the centre of the map.
The way I see it, there are two ways of solving this map. It's not a head-on assult, this, that would be pretty suicidal. This time, you start with Ludmilla and Charna who have been sent on a quest to retrieve the Deadwood Staff from some angels who have hidden it in their reliquary.
#Heroes of might and magic 3 walkthrough how to
ġ) BTW, who in the games tells you how to use the Emerald Isle key? How to learn to find & edit NPC scripts? I was going through.